I’m an Audio Designer for video games with 12 years of experience and based in Québec, Canada. Currently, I work at Ubisoft, blending creative and technical sound design for open world titles such as Assassin's Creed Shadows and Immortals Fenyx Rising.
Over the years I've contributed to a variety of titles and taken on diverse responsibilities. You can explore my full project list here. Before joining Ubisoft, I studied Game Production and Business in Kajaani University of Applied Sciences in Finland where I received my Bachelor's Degree in 2015.
My professional interests include efficient audio creation pipelines, scalable systems, cinematic audio and foley, accessibility, and haptic feedback. I recently shared my work on the latter during AirCon25, with the talk available for all Airwiggles users here. I also enjoy giving back to the community through resume and portfolio reviews.
Outside of work you may spot me in the wild hunting for fresh sound treasures with my trusty recorder in the backpack.