GAMES
ASSASSIN'S CREED SHADOWS
AUDIO DESIGNER
I am currently working on the latest installment of the Assassin's Creed franchise set in 16th century Japan.
IMMORTALS FENYX RISING
AUDIO DESIGNER
I was responsible for core combat elements such as the navigation, attack, ability and vocal sounds of the many enemies found in the world as well as some of the dynamic real time mixing logic surrounding these scenarios. I contributed sounds to the player wings, the companion phoenix and various parts of the DLC expansions. I worked closely with actors to deliver detailed vocalizations for the creatures and assisted in custom foley recording.
ASSASSIN'S CREED ODYSSEY
AUDIO DESIGNER
I designed and implemented a large variety of combat sounds for all three episodes of The Fate of Atlantis expansion pack using Ubisoft’s proprietary game engine Anvil and Wwise. I worked on the magical fight moves of the enemy faction, created all of the new special ability sounds for the player and was in charge of two of the main boss fights.
TRIALS RISING
LEAD AUDIO DESIGNER
I was in charge of the overall audio direction of the biggest Trials game to date. I supervised a small group of sound designers, oversaw voice-over production, collaborated with Ubisoft Music on music licensing and managed outsourcing. I organized the Fmod project, implemented sounds, worked with programmers to create new audio tools, refined our physics sound systems and delivered the final mix on multiple platforms.
SOUTH PARK PHONE DESTROYER
LEAD AUDIO DESIGNER
I had a rare chance to work together with South Park Digital Studios and lead the sound design of this game from start to finish. I was responsible for creating and maintaining the Wwise project, designing audio playback systems for real-time combat gameplay, implementing interactive music, creating sound effects, overseeing voice-over production and delivering the final mix for mobile platforms.
TRIALS OF THE BLOOD DRAGON
LEAD AUDIO DESIGNER
It was a dream come true to work together with the synthwave duo Power Glove to bring this Saturday morning cartoon inspired spin-off game to life. I oversaw music and voice-over production, created sound effects and implemented them into the story campaign. I took this project as an opportunity to upgrade our in-house audio technology and tools in collaboration with our programmers.
TRIALS FUSION
AUDIO DESIGNER
Trials Fusion was my first step into the world of console gaming audio. My main area of responsibility was to design an interactive music system for the game using Fmod Designer. I worked with our composer to define the music style and its technical requirements. I also created and implemented new audio content to stylistically diverse environments and oversaw voice-over production.
TRIALS FRONTIER
JUNIOR AUDIO DESIGNER
I was responsible for audio design, implementation, composing parts of the game's soundtrack and voice acting for various characters. I also did additional linear sound design work for trailers and videos.